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Wave Disruptor

Had an old high poly model sitting around. Wanted to check out max freeform tools and get more practice in substance painter, so created the low, baked out the normal and did the rest in substance. All substance materials created from the ground up. Design is Greg Broadmore's Wave Disruptor from WETA Workshops.

Normal bake in 3dsmax viewport

Normal bake in 3dsmax viewport