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Andrew Collins
Andrew Collins
Lead Environment Artist, Bethesda Game Studios Austin
Austin, United States

Summary

I have been in the games industry for over 24 years doing everything from modeling, texturing, lighting, managing, and directing. Though I studied graphic design, my background in games has mostly been environments, though I have broadened my experience quite a bit in the role of Art Director. I have worked at companies such as Ionstorm, Ritual, Sony Online, Bioware/EA, Battlecry Studios, and most recently Bethesda Game Studios, Austin. I love to sketch traditionally and have dabbled in almost every art discipline from animation and rigging to concept to vfx. Currently, I am working at Bethesda Game Studios, Austin.

I am also very active in teaching and mentoring students wanting to learn more about the game industry. I was an advisor to the fledgling game program at Austin Community College and worked as a continuing education instructor before transitioning to an adjunct position. I have taught many classes such as 3d lighting and surfacing, video game art I, 3d modeling and rendering II, 3d modeling and rendering III, and the final portfolio class.

I also built and taught an online course for CGMA from 2014-2015: Intro to Game art.

Skills

Art Direction3D ModelingEnvironment ModelingLightingProp ModelingTexturingWorld BuildingTeam Management

Software proficiency

3ds Max
3ds Max
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
Photoshop
Photoshop
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
CRYENGINE
CRYENGINE
Modo
Modo

Productions

    • Video Game
      Fallout 76
    • Year
      2018
    • Role
      Art Director
    • Company
      Bethesda Game Studios Austin
    • Video Game
      Doom DLC 03: Bloodfall
    • Year
      2016
    • Role
      Art Director
    • Company
      Battlecry Studios
    • Video Game
      Doom DLC 02: Hell Followed
    • Year
      2016
    • Role
      Art Director
    • Company
      Battlecry Studios
    • Video Game
      Doom DLC: Unto the Evil
    • Year
      2016
    • Role
      Art Director
    • Company
      Battlecry Studios
    • Video Game
      Battlecry
    • Year
      2015
    • Role
      Art Director
    • Company
      Battlecry Studios
    • Video Game
      Star Wars: Knights of the Old Republic
    • Year
      2011
    • Role
      Lead Environment Artist
    • Company
      Bioware/EA Austin
    • Video Game
      Star Wars Galaxies: Trials of Obi-Wan
    • Year
      2005
    • Role
      Senior 3d Artist
    • Company
      Sony Online Entertainment
    • Video Game
      Star Wars Galaxies: Rage of the Wookiees
    • Year
      2005
    • Role
      Senior 3d Artist
    • Company
      Sony Online Entertainment
    • Video Game
      Star Wars Galaxies: Jump to Lightspeed
    • Year
      2004
    • Role
      Senior 3d Artist
    • Company
      Sony Online Entertainment
    • Video Game
      Star Wars Galaxies: An Empire Divided
    • Year
      2003
    • Role
      3d Artist
    • Company
      Sony Online Entertainment
    • Video Game
      Heavy Metal F.A.K.K. 2
    • Year
      2000
    • Role
      Texure Artist/Props Artist
    • Company
      Ritual Entertainment
    • Video Game
      Daikatana
    • Year
      2000
    • Role
      Texture Artist
    • Company
      Ionstorm Dallas
    • Video Game
      Esoteria 3
    • Year
      1995
    • Role
      Texture Artist
    • Company
      Mobeus Designs

Experience

  • Lead Environment Artist at Bethesda Game Studios Austin
    Austin, United States of America
    April 2019 - Present

    Transitioned to a lead environment role where I lead a team of artists developing content for Fallout 76

  • Adjunct Professor at Austin Community College
    Austin, United States of America
    January 2005 - Present

    Worked as an advisor in creating the game art curriculum at Austin Community College. Taught continuing education courses in video game art until it was accredited around 2008 where I continued teaching as an adjunct professor.

  • Art Director at Bethesda Game Studios Austin
    Austin, United States of America
    March 2018 - April 2019

    Worked alongside the amazing artists and leadership of Bethesda Game Studios to help create the worlds of Fallout 76

  • Art Director at Battlecry Studios
    Austin, United States of America
    November 2012 - February 2018

    Provided Art Direction for our unreleased title Battlecry

    Worked with all disciplines and outsource to create a unique style for our project.

    Worked with creative, production, and design directors to work towards a unified vision.

    Worked on Doom DLC content with IdSoftware for DOOM 2016

  • Lead Environment Artist at Bioware/EA Austin
    Austin, United States of America
    April 2006 - October 2012

    Worked as lead environment artist for The Old Republic.

    Managed a team of up to 24 internal artists, and 24 external outsourcers.

    Trained multiple outsource studios to create our artstyle.

    Created gold standard areas for style of game for various environments.

    Provided art direction on all planets and interiors throughout the project, paying special attention to narrative up to launch.

    Played a big part in optimization for the project, both in RnD and final metric analysis and helped create plans to hit performance targets.

  • Senior Environment Artist at Sony Online Entertainment
    Austin, United States of America
    September 2000 - April 2006

    Was promoted to Lead Environment Artist shortly before leaving for Bioware Austin.

    Helped create 3d content (environment, vehicles, and some characters) for Star Wars Content all the way through the 3rd expansion.

  • 3d Artist at Retrostudios
    Austin, United States of America
    September 1999 - September 2000

    Worked as a 3d artist on an unreleased project.

  • Texture Artist at Ritual Entertainment
    Austin, United States of America
    July 1998 - September 1999

    Created textures for Heavy Metal F.A.K.K. 2 as well as some minor 3d props

  • Texture Artist at Ionstorm Dallas
    Dallas, United States of America
    June 1997 - June 1998

    Created textures for the final episode of the game (e4m1-e4m8)

  • Texture Artist at Mobeus Designs
    Champaign-Urbana, United States of America
    September 1995 - May 1997

    Worked at this college startup company creating 8 bit textures for Esoteria 3, an open 3d world.